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AI Insights · Timothy · April 2022

Top 5 Stickman Games on Android in Belgium: Q1 2022 Performance

Discover the performance of the top 5 Stickman games on the Android platform in Belgium during the first quarter of 2022, featuring insights on weekly downloads, revenue, and active users.

Top 5 Stickman Games on Android in Belgium: Q1 2022 Performance

In the first quarter of 2022, the top 5 Stickman games on the Android platform in Belgium showcased varied performance across weekly downloads, revenue, and active users. Below is a detailed look into how each game fared during this period. The data comes from Sensor Tower, where more insights can be found.

Stick War: Legacy from Max Games Studios experienced fluctuating trends in both revenue and user engagement. Weekly revenue peaked at around $119 in late January but saw a decline to approximately $27 by mid-March. Weekly downloads showed a high point of 1.2K in late February, with a low of 125 in early January. The number of active users reached its highest at 2.8K in late February, then dipped to about 2.1K by mid-March.

Stickman Legends Offline Games by ZITGA saw a relatively modest performance. Weekly revenue was highest at $79 in late December and dropped to $6 by the end of March. Downloads peaked at 218 in mid-January and decreased to 88 by the end of March. The game maintained a consistent range of active users, peaking at 282 in late January and ending the quarter at 142.

Ragdoll Dismount Falling from Skygo demonstrated a notable trend in user engagement. The game’s weekly revenue was highest at $148 in late December and saw a steady decrease, reaching $7 by the end of March. Downloads peaked at 988 in late February, while the number of active users was highest at 1.9K in late February and declined to 1.1K by the end of March.

Stickman Warriors by SkySoft Studio showed a consistent pattern in downloads and active users. Weekly revenue peaked at $50 in late January but saw fluctuations, ending at $5 in late March. Downloads hit a high of 267 in late December and decreased to 147 by the end of March. Active users were steady, starting at 1.2K in late December and slightly declining to 772 by the end of March.

The Archers 2: Stickman Game from BYV had a relatively stable performance. Weekly revenue was highest at $38 in early February, with a dip to $7 by the end of March. Downloads peaked at 201 in late December and ended the quarter at 92. The number of active users started at 756 in late December, with a slight decline to 517 by the end of March.

Overall, each game exhibited unique trends in user engagement and revenue, reflecting diverse audience interactions and market dynamics in Belgium. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022